FIFA 17: Review – a first look
Game publisher EA has been working for two years to a number of major innovations for the upcoming FIFA game. Include the set pieces went on the shovel. How to tackle these changes from?
FIFA 17 uses a new game engine, which is immediately noticeable. When taking penalties and free kicks, it is also important to position your player well in advance and choose the right run-rate, what outwit the keeper makes a lot more challenging.
It is also possible in FIFA 17 to smuggle in smashing an out of bounds hit ball several meters. Successful corners, previously more luck than skill requirements, in FIFA 17 includes a welcome update.
By using a crosshair and the ability to control an individual player is a lot more likely that the ball arrives at the player you have in mind. All these innovations are aimed at races still to be realistic and intense, though it is still not an easy task to get this master.
Also new is the mode that ‘The Journey’ is called, in which the player in the skin crawls of the promising Alex Hunter. Alex is the grandson of an English football greatness, is itself on the verge of breaking through to a Premier League club.
His adventure similar to the Be a Pro mode from previous parts, with Alex’s career depends on certain orders that he must complete a season or competition.
The Journey but also lets you make choices outside of football to. So you can choose from the press says in interviews, but you will have to choose personal circumstances how Alex deals with disappointments. You do this by choosing from different dialogue options.
According to EA, these choices have a significant impact on the story of Alex, but that was not the version we played. Very different answers led to some of the choices to find exactly the same events and if there was indeed a difference, we saw back only small differences.
The newly acquired power of the game engine is not only used for this new mode, but is used directly to address one of EA’s biggest irritation points to the franchise: the physical game.
Producer Aaron McHardy: “We are there all times aware that the way our virtual players behave when they come into contact with the ball and each course is not enough why we came up with the physical button Whether your player now.. the ball or not, when you’re in physical mode, you will make wide player and other players keep running the ball, guarding his place on the field or even enter the game brighter. ”
During the first play sessions shows actually possible to keep both with and without the ball at your feet other players from around the leather. Aerial Duels are no longer (only) a matter of luck; it does good timing your physical mode to it. These and other advantages of the new physical game give FIFA 17 a significant new dimension.
However, this dimension is vital because an important component of previous parts plays a less prominent role: speed. Both walking speed and ball speed are much slower than in the previous section, which initially leads to frustration. The game moves will quickly from the flanks to the society, which is at odds with the play of the previous section.
Gradually it becomes clear that the use of the physical button provides opportunities for long enough to keep your ball before you can send a successful pass.
At that time, it also appears that speed is still relevant: in contrast to FIFA 16 is the use of through-passing again very effective and fast players can certainly of advantage here. This is partly due to the new artificial intelligence of your offensive teammates.
A completely new system allows players are constantly looking for open spaces, while they evaluate whether playing or open space worth catching is worth. This provides significantly around the penalty box area more dangerous course of action than in previous parts.
Still, the viscous nature of the game continues to irritate sporadically. EA is close to achieving balanced gameplay, but is still biting shortage in this early version.
At the first impression a beta version of Fifa 17 was played on the Xbox One. The game will appear on September 29 for PC, Xbox One, PlayStation 4, Xbox 360 and PlayStation 3.